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Pollen VC News
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Full steam Ahead for emotional intelligence app with Pollen VC
When Ahead hit upon their formula for ROAS positive User Acquisition they turned to Pollen VC to provide capital to scale up. Read on to find out how they managed to scale revenues 10x in just four weeks.
Full Story
Martin Macmillan
CEO and Founder, Pollen VC
News
12th March 2024
Full steam Ahead for emotional intelligence app with Pollen VC
When Ahead hit upon their formula for ROAS positive User Acquisition they turned to Pollen VC to provide capital to scale up. Read on to find out how they managed to scale revenues 10x in just four weeks.
Martin Macmillan
CEO and Founder, Pollen VC
News
12th March 2024
Discover what you're REALLY paying for debt financing
We created this XIRR calculator that takes any series of cash flow and associated dates and expresses them as an internal rate of return (IRR), or an effective annualized interest rate (APR) so you can understand what you’re really paying for financing.
Martin Macmillan
CEO and Founder, Pollen VC
Finance
15th June 2023
How credit lines work in the mobile ads industry
Until ad networks raise their game and figure out how to use the financial information widely available to them to evaluate credit risk in a much more dynamic way, structural inefficiencies in the ecosystem will continue to persist. This hurts not only their own ads business, but also curtails the growth of app and game publishers and their ability to maximize the opportunities available to them using paid UA channels.
Martin Macmillan
CEO and Founder, Pollen VC
Finance
8th June 2023
A guide to self-publishing your hyper casual game
Discover the essential steps to self-publishing a hyper casual game in this guide. From developing a captivating concept to scaling and monetization, learn how to navigate the world of self-publishing and maximize your game's potential. Explore strategies, tips, and insights for success in the competitive mobile gaming market.
Ali Mellon
VP of Marketing, Pollen VC
App Economy
18th May 2023
Why gaming studios shouldn’t raise VC funding after series A
Founders need to consider all options when thinking about their capital structure, now more so than even in these testing market conditions. Right now it’s about doing more with less, so there is a real focus on unit economics and alternative financing methods to ensure survival and set up for success.
Martin Macmillan
CEO and Founder, Pollen VC
Finance
4th April 2023
Why the F2P playbook needs to change
Sonja Ängeslevä, CEO and Co-founder of Phantom Gamelabs talks with Peggy about why the free to play games playbook needs to change, and how to do it. Sonja has vast experience in product management, CI and data analytics in the fields of mobile gaming and B2C product development.
Ali Mellon
VP of Marketing, Pollen VC
User Acquisition
27th March 2023
Appfigures podcast with Ariel Michaeli: Turning revenue into growth
We were recently honoured to be invited as a guest on Ariel from Appfigures podcast. Our CEO, Martin Macmillan, had a great chat with Ariel about Turning Revenue into Growth.
Ali Mellon
VP of Marketing, Pollen VC
User Acquisition
10th March 2023
How rising interest rates impact mobile user acquisition
The world is in a very different place to where we were a year ago. After a long period of historically low interest rates, for the first time since the mobile user acquisition space was born in the early 2010s, the rising interest rate is forcing the industry to reconsider financing decisions and growth plans.
Martin Macmillan
CEO and Founder, Pollen VC
23rd February 2023
Goldilocks and the three mobile game genres
A fairytale to illustrate why genre matters in mobile gaming. The money lies with the games that can make decent returns within reasonable timeframes.
Martin Macmillan
CEO and Founder, Pollen VC
App Economy
9th February 2023
Slicing up the hyper casual pie
In this article, we take a look at how the hyper casual pie is sliced between publishers and studios, and how games that end up on the scrap heap could be targets for self-publishing.
Martin Macmillan
CEO and Founder, Pollen VC
App Economy
2nd February 2023
AR facilities - comparing bank and non-bank lenders
Accounts Receivable (AR) credit facilities are a popular financing tool for mobile apps and gaming companies. But when founders and CFOs are considering whether to seek a facility from a bank or a non-bank lender, the devil is in the detail of how they work. Read on for the pros and cons of each.
Martin Macmillan
CEO and Founder, Pollen VC
App Economy
26th January 2023
Understanding convexity in LTV modelling
As trends in mobile gaming move towards extended LTV games where players stick around for longer, it’s important to understand their behaviour over time. In this post we're going to explore the issue of convexity in LTV curves, and how to correctly factor this into your wider UA and growth planning models.
Martin Macmillan
CEO and Founder, Pollen VC
User Acquisition
19th January 2023
How to use our ROAS, LTV, and Cashflow Calculator
This explainer video walks you through our ROAS, LTV, and Cashflow Calculator for free-to-play mobile games. The calculator is available on our website. It's totally free to use, and will help you to model your investment formula and unit economics for user acquisition.
Ali Mellon
VP of Marketing, Pollen VC
User Acquisition
12th January 2023
Using venture debt to fund user acquisition
For mobile app and game founders looking to fund user acquisition (UA) on Facebook, Google, and other ad platforms, venture debt can seem like an attractive non-dilutive alternative to equity. We have spoken to a number of companies who used venture debt as a way of funding their growth through mobile user acquisition, but where the results did not pan out as expected. This post highlights the pros and cons of using venture debt specifically to fund UA.
Martin Macmillan
CEO and Founder, Pollen VC
User Acquisition
5th January 2023
Selecting a UA financing partner
Not all debt solutions are created equal, and it’s important to understand the pros and cons of each in order to get the right fit for your business. So we created the definitive guide to funding mobile user acquisition to help developers make informed UA financing decisions.
Ali Mellon
VP of Marketing, Pollen VC
User Acquisition
15th December 2022
Structuring for success - Part 3 of 3
In our previous two posts, we explored some of the key challenges facing gaming and app studios outside of the US/UK/EU with regard to company formation, raising capital, running day-to-day operations, and user acquisition. This is your blueprint for success.
Martin Macmillan
CEO and Founder, Pollen VC
App Economy
7th December 2022
ROAS/ROI are meaningless metrics without the context of time
New free-to-use online mROI calculator from Pollen VC gives app marketers a new time-based metric to measure UA performance.
Martin Macmillan
CEO and Founder, Pollen VC
User Acquisition
1st December 2022
Structuring for success - Part 2 of 3
Part two of our three part series about how mobile app and gaming studios can optimize operationally regardless of location. In this post, we turn to the subject of raising capital.
Martin Macmillan
CEO and Founder, Pollen VC
App Economy
24th November 2022
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